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Well if you still wanna joke about Vapourware theres always Starcraft Ghost : Overall though unless its as epic as the joke review Yahtzee did it will prolly disapoint. It looks rather "meh" to me. But I'm just not really one for games that revolve around big macho men who are most likely total douchebags shooting things in the face.
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My sources were the sound and CON files included with the game. The "multiple block" sampling rate information came from an old but excellent list by Shane King. There were a few discrepancies between his multi listing and mine probably due to his list being from v1.
It's hard to imagine that many games go from design doc to finished product without any twisting and turning along the way—we just don't get to see all the failed prototypes, scrapped levels, and deleted placeholder art. Every now and then, though, we do get a glimpse into the process, sometimes finding that the games we know today once looked very different. There have surely been many, many mid-development pivots that we never heard anything about, but here are a few we do know about that stick out to us: games that may not have found the same success, or wielded the same influence over PC gaming, had they never made dramatic changes during development.
Forever wasn't long enough, apparently. Well, the first wave of reviews are in, and it looks like somebody's gonna freakin' pay for screwing up Duke's comeback. IGN gives it a 5. As simple as he ever was, as irrelevant as he's ever been.
Ageing can be a painful process - particularly for those who were once venerated for their youthful energy. Just ask any number of sports stars, actors, or musicians who find themselves on the scrap heap after an initially promising career. Sadly, such a process also tends to befall our video game heroes.